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Sandustry Materials & Resources Index

The official roster lists 55 pixel materials, 34 buildings, and 21 tools VERIFIED. Every material is an individually simulated pixel entity, so density and phase matter as much as quantity. This index covers the materials you'll actually handle, grouped by role, with the recipes that tie them together.

The Materials Behind the Core Loop

MaterialRoleNotes
SandBase resourceFlows downhill, absorbs water. The foundation of everything.
WaterReagentWith sand → wet sand. Boils to steam, condenses to rain.
Wet SandIntermediate1 sand + 1 water = 2 wet sand. Fed to the Shaker.
GoldCurrencyShaker output; banked in a Collector for research.
ResidueWasteShaker byproduct; route it away or it buries your machines.

Heat & Lava Chain

MaterialRoleNotes
SlagBurn inputBurned (probabilistically) into Burnt Slag.
Burnt SlagPress inputDropped ≥25 blocks onto a Slag Press → 1 gold + 1 spore.
SporePress outputCarries water-density; sort via a 1-wide channel launcher.
LavaHeat & fluidHeat source and hazard; freezable by the Cryoblaster.
Scoria / CinderChainFrozen lava → scoria → cinder; cinder feeds burners for water.
SteamPhaseWater boiled; rises and condenses back — the basis of water loops.

Special & Advanced

MaterialRoleNotes
FluxiteAdvanced techPurple; found deeper, gates later tech.
AuraliteSwarm tech1,000-Auralite threshold for the Aura Extractor achievement.
Snow / Red SandTerrainEnvironmental materials with their own handling.

Density is a mechanic, not a footnote. Wet spores and similar materials separate by density — that's why a 1-block-wide channel with a launcher on top auto-sorts them. Build your sorting around density, not just filters.

Recipe Recap

For the official list of pixel materials and density parameters, see the official Sandustry wiki (publisher-hosted reference).