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Sandustry Buildings Guide: the 34 Buildings & Their Key Mechanics

Count boundary The devs confirm 34 buildings in total (Shaker through Flux Emanator) ✅ VERIFIED. This page lists the buildings whose specific names and uses are confirmed by the report and community; where the official full 34-name list is still WIP and a name isn't public, we mark it "TBD".

Buildings are the skeleton of a Sandustry factory. In Early Access the devs confirm 34 buildings total (from the starting Shaker to the top-end Flux Emanator) ✅ VERIFIED, with research costs running from 20 gold for the Shaker all the way to 7,500 gold for the Synthesizer. Below they're grouped by function, with the confirmed buildings and their key points.

Mining & Pre-Processing

BuildingRoleKey point / source
Shakerwet sand → gold + residueCore gold-making building; ~4 wet sand yields 1 gold ✅ VERIFIED
Sand Washerwash sand / process waterA video-speedrun regular; part of the first-hour water loop 🔶 COMMUNITY
Collectorstore goldGold is counted as it's deposited into a Collector ✅ VERIFIED

Processing & Refining

BuildingRoleKey point / source
Filtersplit / dual outputBoth outputs need a destination or they backflow and contaminate downstream ✅ VERIFIED
Kinetic Slag PressBurnt Slag → gold + spore1 Burnt Slag dropping onto the press from ≥25 blocks high → 1 gold + 1 sporeVERIFIED
Vulcanizerhigh-heat processingMentioned in Orbital Potato footage; turns feedstock to gold 🔶 COMMUNITY
Synthesizertop-of-tree synthesisResearch cost 7,500 gold; likely a late long-chain starting point ✅ VERIFIED
Flux Emanatorlast of the 34The final building in the list; exact use awaits official data 🔶 COMMUNITY

Logistics & Transport

BuildingRoleKey point / source
Beltbasic transportIdentical operation in EA and Demo ✅ VERIFIED
Launchermomentum launch / transportThe launcher tower + Shift skip is the core technique ✅ VERIFIED
Pipefluid transportStrongly tied to water / steam management ✅ VERIFIED
Pumppump water / pressurizeCore of fluid management; heavily experimented in footage 🔶 COMMUNITY
Dronelate auto-transportDedicated drones assist mining / transport ✅ VERIFIED

Heat System & Power

BuildingRoleKey point / source
Burner Beltstable heat supplyCore of the EA heat rework; replaces the Demo "filter-pours-lava" trick ✅ VERIFIED
Thermal Bufferpeak-shave / fill-valleyManages heat sources together with the Burner Belt ✅ VERIFIED
Cinder Burnerlava byproduct / waterFeeding cinder into a burner yields water as a byproduct ✅ VERIFIED
Cryoblasterfreeze lavaThe lava → scoria → cinder chain ✅ VERIFIED
Flamethrowermelt ice / heat treatOn ice-heavy maps, raise its research priority ✅ VERIFIED
Steam Turbinegenerate powerA factory power plan seen in live footage 🔶 COMMUNITY
Batterystore energyPairs with the turbine ✅ VERIFIED
Strata Coredeep mystery structure"Stratacore Secured" achievement; found in late exploration 🔶 COMMUNITY

Critter & Exploration

BuildingRoleKey point / source
LightilluminationDraws light-sensitive critters like Lumlings 🔶 COMMUNITY
Planter BoxplantingGrow flowers / part of sustainable water management ✅ VERIFIED
Corrallercapture crittersUnlocks the Critter Catcher achievement ✅ VERIFIED
Aura Extractor (Swarm Console)deep extraction1,000 Auralite threshold; suspected link to critter clusters 🔶 COMMUNITY

Three Key Mechanics You Must Understand

1. The Slag Press: 25-Block Drop + Probabilistic Burn

1 Burnt Slag dropping onto the press from ≥25 blocks high → yields 1 gold + 1 sporeVERIFIED. If the drop is too short, or a non-Burnt-Slag block lands on the press, it just sits and clogs; and the burn is a probabilistic conversion that yields less than it consumes, so you must budget for loss. Full detail in the Lava & Slag Press Guide.

2. EA Heat System: Burner Belt + Thermal Buffer

The Demo-era "filter-pours-lava self-ignites" trick no longer works in EA — it's replaced by the Burner Belt + Thermal Buffer architecture ✅ VERIFIED. Heat now has buffering and conduction layers, turning it from "voodoo" into "engineerable." See EA vs Demo Mechanic Differences.

3. Diagonal Shakers (Advanced Throughput)

Diagonal shakers on slopes are an advanced throughput trick ✅ VERIFIED; combined with the launcher tower + Shift skip they can dramatically raise production-line throughput.

Unlock-order reference: Refining 1 → Logistics 1 → Filter → Pipe → Tools → Refining 2 (Slag Press) → Drone ✅ VERIFIED. Buy production capacity and logistics first, then touch Tools and Drones. Full recipes in Tech Tree & Recipes; production ratios in Automation & Logistics Guide.

Baseline 2026-08-20 · the full official 34-name list is WIP; this page fills in as EA builds and the official bestiary land

The canonical building list is maintained on the official Sandustry wiki; this page tracks that list with source-tier tags.