Sandustry Mod Install Guide: Official Modding Tools, Steam Workshop & the Fluxloader Loader
Sandustry sits in the top tier of indie games when it comes to mod support: official native modding tools and Steam Workshop support shipped on day one ✅ VERIFIED (confirmed in the official launch press release). You don't wait for a community crack — you can legally mod the game from hour one. This page covers both routes: the one-click official Workshop subscription, and the manual install of the community loader Fluxloader, plus the safety and save principles every modder must know.
Route 1: Official Modding Tools & Steam Workshop
✅ VERIFIED (official press release): native modding tools shipped with the game on launch day and plug into the Steam Workshop. For most players this is the lowest-friction path:
- Open the Workshop page for Sandustry on Steam, browse or search for the mod you want.
- Click Subscribe — Steam downloads and mounts it automatically.
- Launch the game, tick the mod on in the mod-management screen, and restart to apply.
The upside of Workshop is automatic updates and auto-mounting; the catch — see below — is that every physics update from the game can break older mods.
Route 2: The Fluxloader Community Loader (Five Steps)
Fluxloader is a community-built mod loader ✅ VERIFIED (community tool, findable via official community channels). It's for players who want community mods outside the Workshop, or finer-grained load control. Install flow:
- Download: grab
Fluxloader-Windows.zipfrom Fluxloader's GitHub releases page (confirm the repo from official community channels; only download from trusted sources — see below). - Extract: unzip the contents into the game root directory (the folder with the main executable).
- Configure: edit
fluxloader-config.jsonin the root to adjust the load order for your mod list. - Make the folder: create a
modsfolder in the game root and drop your mod files in. - Launch: run
npm startto boot the loader, then enter the game to confirm the mod mounted.
Three Mod-Safety Principles
Only download mods from trusted sources ✅ VERIFIED (official confirmation): the official Discord has a pinned mod-community entry — prefer that or the Steam Workshop. Mods are third-party programs; an unknown package can carry malicious code.
- Mod saves are kept separate from vanilla saves ✅ VERIFIED (official): the game isolates the two save types, so removing mods won't corrupt your clean save — but a modded save won't load cleanly in an unmodded game either.
- Physics updates break old mods ✅ VERIFIED (official): in EA, every physics-simulation update can break mods that depend on the old behavior. After a game update, disable all mods first, confirm the game is stable, then re-enable one by one to hunt conflicts.
- When something breaks, suspect mod conflicts first: a launch error like
0xc0000142is often a mod conflict — see the 0xc0000142 troubleshooting guide.
Demo vs EA Version Note
The free Demo and the EA full game differ in mechanics like the heat system, and mod compatibility isn't identical either — a mod written for EA may not run on the Demo, and vice versa. The full list of mechanic differences is in Demo vs EA Differences.
On the Multiplayer Mod: Sandustry Together
First, a fact: Sandustry is purely single-player ✅ VERIFIED (official FAQ) — there is no official multiplayer.
A community multiplayer mod — "Sandustry Together" (requires corelib ≥ 3.1.0) — does exist. But note this info is from a single source 🔶 COMMUNITY, and its stability is not widely verified. If you want to try it: back up your save, confirm the current compatible version on the official Discord mod community, and be mentally prepared for it to break on any game update.
Recommended order for mod newcomers: start by subscribing to one or two lightweight mods via the official Workshop to learn the flow, then decide whether to move to Fluxloader for deeper tinkering. After every major game version bump, the first move is always "disable all mods → confirm stable → re-enable one by one."
The Workshop is hosted inside Steam — see the game's Steam Workshop page for day-one uploaded mods.